Level Sync 60


Here's how items sync in level 60.  If you find any errors or found something that doesn't line up, let me know.
Attri means STR, VIT, DEX, etc.

Equipment Stats



Head: attri+2, 0 acc, 3 atk, 5 eva, 0 racc, 1 ratk, hp10, mp30
Neck: attri+2, 4 acc, 5 atk, 5 racc, 5 ratk, 2 evasion, 20 hp, 20 mp
Belt: attri+2, 8 acc, 8 atk, 3 racc, 0 ratk, 20 hp, 20 mp
Ear:  attri+1, 0 acc, 4 atk, 5 eva, 15 hp, 0 ratk, 1 racc
Grip:  attri+5, 3 acc, 5 atk, 24 hp, 2 eva, MAB+10
Body: attri+3, 7 acc, 7 atk, 7 eva, 6 racc, 3 ratk, 20hp, 20mp
Pants: attri+2, 0 acc, 2 atk, 2 ratk, 1 racc, 3 eva
 
Weapon:  attri+5, acc 5, atk 3, eva 2, racc7~ ratk 0, MAB+10, 24hp, 24mp
Hands: attri+2, acc 3 atk 3 eva 2 racc 2 ratk 0
Feet: attri+1, acc 1 atk 1 eva 1 racc1 ratk0
Finger: attri 3 acc5, atk 3, eva 1, racc 7, ratk 5, 10HP
Back: attri+2, acc 0 atk 0 eva 3 racc 0 ratk? 
Ranged:  nothing!

Negative stats on items sync down fully.  For example, Bellona's Ring gives -8 eva and -8 DEF under 60 sync.  Anything that isn't a direct stat doesn't do anything, eg, "Convert HP to MP" doesn't sync.

 

Weapon Damage



Weapons' damage generally syncs to their delay.  ie. Higher delay, higher damage.  Weapons can't sync their damage higher than than actual damage, though (you can't use 999 delay dynamis weapons for enormous damage).  Recommended weapons are on the job specific pages.


Defense



Armor's defense sync depends on the job being played.  Job rankings are as follows:

A rank :
PLD WAR (assume RUN)

B rank :
MNK THF RDM DRK BST RNG SAM NIN DRG BLU COR PUP DNC SCH

C rank :
WHM BLM BRD SMN (assume GEO)

Head:    DEF A24 B21 C17 
 Neck:    DEF A5 B5 C5
Ear:    DEF A1 B1 C1 
Body:    DEF A47 B42 C39
Hand:    DEF A16 B14 C11
Ring:    DEF A2 B2 C2
Back:    DEF A8 B8 C5
Waist:    DEF A4 B4 C4 
Legs:    DEF A33 B30 C23
Feet:    DEF A14 B12 C9

For example, a Lv99 Helmet with 100 DEF will give a PLD 24DEF, but only gives a MNK 21DEF!




More testing to be done here, WIP.

Thanks to Roid, Vyi, Leban and countless others for their testing and compiling of data.




頭 :飛攻1
両脚:命中0 攻撃2 回避3 飛命1 飛攻2
首 :命中4
耳 :飛命1 飛攻0
腰 :飛命3 飛攻0
指 :飛命7 飛攻5

武器:命中2 攻撃2 回避2 飛命7+ 飛攻0
頭 :命中0 攻撃3 回避5 飛命0 飛攻0
胴 :命中7 攻撃7 回避7 飛命6 飛攻3
両手:命中3 攻撃3 回避2 飛命2 飛攻0
両脚:命中0 攻撃2 回避3 飛命1 飛攻?
両足:命中1 攻撃1 回避1 飛命? 飛攻?
首 :命中? 攻撃5 回避2 飛命5 飛攻5
耳 :命中0 攻撃4 回避5 飛命? 飛攻?
指 :命中4+ 攻撃3 回避1 飛命7 飛攻?
背中:命中0 攻撃0 回避3 飛命0 飛攻?
腰 :命中8 攻撃7 回避5 飛命? 飛攻?自分

1 comment:

  1. Looks like I posted this without giving it a good edit first. This is still a work in progress, but the values should be correct now. Also, both "pants" and "legs" don't show up as different slots.. yeesh.

    ReplyDelete