Monday, 26 June 2023

Video links

English;

https://www.youtube.com/@deshi0

https://www.youtube.com/@Evviva3980

https://www.youtube.com/@megumeffxi7742

https://www.youtube.com/@vyiv

Japanese;

https://www.twitch.tv/papasuballista

https://www.youtube.com/@oyasumirupo

Old blog, by Vyi 

https://vyiv.wordpress.com/

 

If you're completely new I'd recommend watching one of these newer 3v3 videos to get an idea of how combat plays out in the current meta.

https://www.youtube.com/watch?v=zCyXiLfDDns  3v3 whm pov, fairly recent, Struggler was a newish player we were training and he kicked ass

https://www.youtube.com/watch?v=n975GluPtnA  3v3 sam pov, more recent, a good how-to-play a "scoring DD" (you aren't targeted until late/at all because your "hyper" is scary af)

https://www.youtube.com/watch?v=mPRBC6AOixA  5v5 sch pov, recent

If you can read Japanese then definitely check out Papasz' twitch above, he records just about everything.

 


Saturday, 24 June 2023

Bounty and Beyond

I think people are questioning the purpose behind the increase to the bounty.  At first glance it does seem ridiculous.  Why offer real money?  What's the point here?  Maybe there isn't any.  Either way, I keep my money...  Right.. ?

Let's imagine a perfect future for it..

One month from posting, a group of serious players forms a team to challenge us.  They fail in their first attempt but understand their weaknesses and regroup. 

Meanwhile, a group of complete newbies decides to give it a try.  They flop hard, but really enjoy the matches and decide to continue fighting.

A third group, comprised of old players with a history of playing ballista, throw down with us and get trunched.  But they won't give up easily.

From here, the teams take turns fighting.. an arms race of ballista power.. competing with each other to reach the pinnacle..  hopefully very interesting to stream/record..  until one team eventually wins. 

Ideally, this leads to a resurgence in real ballista interest.  I'd happily give away 3000$ for that.

But who knows.  Maybe I just throw away 3000$ to some randos and they never play again! 

And I'm happy to take that gamble.

Wednesday, 18 January 2023

Updating stuff

Updated some pages today.  Here's an important excerpt that might help when we're playing:

Targeting

When the game veers off the standard path of "kill DRK and nobody else", targeting starts to get weird.  The basic rule of targeting comes down to who is the most dangerous

The power hierarchy:  WHM>SAM>RNG>DRG>MNK>WAR>DRK.

Anyone with hyper activated (ie. has died) is more dangerous than those who have not.  Therefore, a hyper SAM (a SAM that has died) needs to be targeted over the usual target.  Similarly, a WHM becomes the target after it dies. Period!  If you kill the non-standard target because they had 5 ON, kill them again repeatedly!

This is the reason for many comeback wins.  Players don't follow up with their chosen strategy.  Just killing someone once because they have 5 ON and then going back to killing the normal target is going to lose you tons of games.  

Exceptions to this rule are based on time remaining in the match and petras.  Obviously when there's 30 seconds left and only the DRK has petra and gate breach, then sure, target the DRK.  But beyond extreme situations like that, it really comes down to your judgment.  Every game is different.  Only experience will teach you how to make decisions at those times.

Knit Cap +1

 Friendly reminder to get your Knit Cap +1 from the New Year Event before it ends!



Useful of course on Ice days for your WHM, but also great for pre-hyper for most jobs in order to help make yourself immune to paralyze.  Don't miss it!  Ends on February 9th.

Sunday, 8 January 2023

Happy New Year

 Hey everyone, happy new year. 

Been a while since the last post, I've been busy playing ballista!  This last year was pretty amazing for the scene overall.  We picked up some new members and the game videos have been flowing non-stop thanks to Mirupo and Papasz.  

Official matches are still official matches.  No matter what I do I can't seem to convince people to completely abide to the rules that I set out.. which is expected.  I'm just some guy.  That's fine.  I'm going to write an OM "guide" to being a game-respecting player after this post and see where that goes.  That being said, with the quality of hako we have going I don't really mind too much if OM are a circus.

Hako improved a ton this year; called 20-0 hako games don't happen much anymore.  The newer Japanese players leveled up in a huge way.  Qonn(a super strong Japanese player) normally attends games which I think helps.  We've recruited some new NA players this year and they're well on their way to the top.  Abz(Drekien) one of our old OGs came back and plays regularly too! 

We found a solution to the 4v4 dilemma this year with Rune Fencer.  RUN perfectly slides into the fourth player slot without overdoing it with healing or damage.  I always struggled to create decently balanced 4v4 games and now it's easy!  What a relief.

We're looking forward to trying 5v5 in 2023, using SCH/WHM and another front line job to round out the teams.  Hopefully this works out well so 3~5v5 is all easy to set up in the future.  We'll see.

I ended the year with a new rule proposal targeting the dreaded "run away" strategy that has plagued previous hako groups and now threatens to become a reality in this group.  Essentially we're putting up imaginary barriers around the hako map to prevent any looping.  The map is posted on discord but I'll post something about that directly at another time.  Hopefully that works out.

Anyway, what a fantastic year for ballista.  Two years ago it was hard to imagine any ballista of decent quality happening at all, and now we have this dedicated supergroup.  What a delight.  Thanks everybody and here's to another great year in 2023 :)


Wednesday, 13 April 2022

Hako update

 Quick update - things are going well lately.  We're playing at least 3 times a week, and some new players have arrived on the server.  Millefeuille from the last hako era is back.  She says Papasz is here as well but I haven't seen him yet.  Usually this means a bunch more people follow suit, but we'll see.  We already have so many dedicated players.  Amazing.

I've been recording regularly now so my youtube channel has some fresh videos for anyone interested in that.  

If you're on the fence about joining again, it's so easy these days with Discord.  We just throw the question out there in the early evening, and everyone chimes in with their availability for the night.   We can quickly determine whether a game is possible or not, then play or move on.  Such little time invested for quality hako!  Also for you lazy bums like me out there, you can still sell those Mars orbs from the NPC for plenty of gil to keep your augmenting going.  Suuuper easy.

Plus ~ new bounty coming soon! Something about nine digits of gil for 3v3!?

Edit:  Just saw Papasz in game.  Hell yeah

Sunday, 13 February 2022

Update about updates, updated

 We've been playing a LOT of hako lately.  Everybody's getting stronger, so I think it's time I completed some of these job/equipment guides.  In the next few days I'll have most of the hako jobs' guides done on here.  I'm posting this so that I can't be lazy and not do it!

Feb20 - MNK and SAM have been updated to include equipment and strategy for 3v3, WHM has been updated for equipment sets

Saturday, 1 January 2022

New Years Update

Happy new year!

Balli has been flourishing in the last few months, with diorama happening on almost every non-OM day.  We've had lots of groups try the bounty battle, and even though none have been successful yet, there's been massive improvements by the players.

These groups gave it a try in 2021:

Alizka & Struggler
Sonicwinder & Nekohamnett
Igo & Senorbacon
Sonicwinder & Biabby
Sonicwinder & Giness (two drawn games)

Two of our old friends Fuuring (now Giness/Obrigado) and Jyrkainen (now Dokaaan) have come back thanks to the free login campaign, and we're hoping they stick around for some high quality games.  With those two plus Sonic and Biabby, the Japanese squad is looking great.  If you're an oldie that just checks this blog once in a while, now is a good time to swing by for a few NA vs JP classics.

Hopefully 2022 is a bit better than the last couple years have been.  Talk more soon/



Thursday, 18 November 2021

Bounty reissued

We tried this a while back, but now I have more gil, so here we go again.  

The bounty

10 million gil for one win, 100 million for a best of five

Wednesday, 10 November 2021

Master levels: No SJ increase under Sync

New update dropped today, with a new 99 upgrade that as usual threatens our game balance.  This time it's some shit where you kill even more crabs and at some point you unlock increased subjob levels.  As far as we know it goes up to 5 so far, with 99/54 being the cap.  So naturally my first thought was how fucked things might get with level 60/35 ~ 60/60 jobs in ballista.

Fortunately, ballista is safe - tested a 99COR/51NIN with my 60 BRD with level sync, and he was synced to 60COR/30NIN.  Whew.


EDIT:  I was told you get some attribute bonus and skill ups as well every master level, so I tested that too.  Doesn't have any effect under 60 sync, so we're safe.  Thanks to Aldraii and Alizka for testing help!

Tuesday, 9 November 2021

Hako in 2021

Alright, so we've had some hako matches with the new crew.  Everything went pretty well.  I'm working on a diorama guide here for those looking to set things up.


WIP hako guide  3v3 specifics

 

 More to come later

Monday, 25 October 2021

2021...!!

 Well, here we are in 2021.   Ballista never dies, we all know that by now.  There's a huge following on Asura.

I saw a diorama video recorded by our very own Megume, now Alizka - and came back to see how things were going.  The video she posted was classic traditional hako style, a mirrored match with PLD WAR SAM.  Pretty enticing. 

Of course I resubbed and played some OM.  Same as before, general players doing their best to activate hyper with poison and reraise...  A few black mage players, though.  I've been trying to turn them away from that.  Otherwise the OM aren't terrible.  The players that play balanced jobs are decent, surprisingly so.  There are some super ooof new players, but I think there's room to grow.

I haven't been able to make any of their hako games.  I have seen a few that are just random, OM-style, come as whatever, which is a bit sad.  But there have definitely been some intense mirrored games as well.  There's potential here for sure.  Even in OM there are players whose game sense really pops.  I'll try to get them into serious hako soon.

To the veterans (and new friends) who happen upon this blog, I hope it finds you well.  The last few years have been harrowing beyond what I think we all thought was possible.  Please be safe, and healthy.  That's an order, maybe the only one I'd ever give, from your old man LS leader, Teishi.

Sunday, 2 April 2017

60 Sync with /checkparam (WIP)

We made a lot of assumptions in the past about 60 sync, and a lot of it was wrong.....
I used RNG dynamis belt for years... and it was giving me like nothing... loollllllll


頭 :飛攻1
両脚:命中0 攻撃2 回避3 飛命1 飛攻2
首 :命中4
耳 :飛命1 飛攻0
腰 :飛命3 飛攻0
指 :飛命7 飛攻5

武器:命中2 攻撃2 回避2 飛命7+ 飛攻0
頭 :命中0 攻撃3 回避5 飛命0 飛攻0
胴 :命中7 攻撃7 回避7 飛命6 飛攻3
両手:命中3 攻撃3 回避2 飛命2 飛攻0
両脚:命中0 攻撃2 回避3 飛命1 飛攻?
両足:命中1 攻撃1 回避1 飛命? 飛攻?
首 :命中? 攻撃5 回避2 飛命5 飛攻5
耳 :命中0 攻撃4 回避5 飛命? 飛攻?
指 :命中4+ 攻撃3 回避1 飛命7 飛攻?
背中:命中0 攻撃0 回避3 飛命0 飛攻?
腰 :命中8 攻撃7 回避5 飛命? 飛攻?自分

head: attri+2, 0 acc, 3 atk, 5 eva, 0 racc, 1 ratk
neck: attri+2, 4 acc, 5 atk, 5 racc, 5 ratk, 20 hp, 20 mp,  NO DEFENSE
belt: attri+2, 8 acc, 8 atk, 3 racc, 0 ratk, 20 hp, 20 mp,  4 DEF
ear:  attri+1, 0 acc, 4 atk, 4 eva, 15 hp, 0 ratk, 1 racc
grip:  3 acc, 5 atk, 24 hp, 2 eva
body: 7 acc, 7 atk, 7 eva, 6 racc, 3 ratk
pants: 0 acc, 2 ratk, 1 racc, 3 eva
ring: 7 racc, 5 ratk

weapon:  acc 2 atk 2 eva 2 racc 7+ ratk 0
 Head: acc 0 atk 3 eva 5 racc 0 ratk 0
body: acc 7 atk 7 eva 7 racc 6 ratk 3
hands: acc 3 atk 3 eva 2 racc 2 ratk 0
legs: acc 0 atk 2 eva 3 racc 1 ratk 2
feet: acc 1 atk 1 eva 1 racc? ratk?

Neck: acc4 atk 5 eva 2 racc 5 ratk 5
Ears: acc 0 atk 4 atk 5 racc 1 ratk 0
Finger: acc 4 + atk 3 eva 1 racc 7 ratk 5
Back: acc 0 atk 0 eva 3 racc 0 ratk? 

waist: acc 8 atk 7 eva 5 racc3 ratk 0 

Stuff taken from leban's site + my own testing, will clean up + test more later

Saturday, 1 April 2017

Balli never dies part CXXVI

We're baaaaaack

Here are a couple vids from yours T ruly feat. Aya

https://www.youtube.com/watch?v=EDMu57-8k5k

https://www.youtube.com/watch?v=zr3K0hW0ZQ0

Soo0o0o we're looking to get the crew back together.  Pikki and Jsp have shown up, plus we have Zhouer altho he's living in Japan right now.  Evv is on the return trail too.  Everybody else, let's go :o


edit: ANOTHER ONE https://www.youtube.com/watch?v=oIpxqtMiwWQ


Saturday, 28 May 2016

Hrng

Sorry for being away this last month or so.

New work/school stuff just came out of nowhere and kicked my ass,
and then I had a big part in organizing my sister's wedding..
and when I came back home after the craziness, somehow my graphics card just pooped the bed and doesn't work anymore..



So it'll be a bit longer before I can come back.  I need to buy a new card and finish up some other things I'm behind on ... but then I am definitely on my way back.  Can't wait to play with you guys again @_@ Sorry
 







 One day I'll play ballista again...


 

P.S  there you go Dre:) Hope you join us soon buddy



Sunday, 13 March 2016

Hako job setups (WIP)

Absolute ban:  BST
Needs testing:  PUP, SMN, BLM, RUN, GEO

JP-EN translation of jobs:
ナ PLD "naito"
白WHM "shiro" "shiromadoushi"
暗 DRK "an" "ankoku"
狩 RNG "kari" "kariudo"
踊 DNC "odori"
竜 DRG "ryu"
青 BLU "ao" "aomadoushi"
シ THF "shi"
モ MNK "mo"
戦 WAR "sen"
赤 RDM "aka"
侍 SAM "sam"
忍 NIN "nin"
コ COR "cor"
学 SCH
黒 BLM "kuro" "kuromadoushi"
か PUP
獣 BST
所 SMN
剣 RUN
風 GEO


2v2

Available jobs: MNK DRG DRK PLD SAM RNG BLU NIN

BAN:
WAR - provoke likely too strong, renders rook guarding mostly useless in 2v2
WHM - probably never kill the whm, not enough damage
THF - whoever misses mug loses, probably (too random)  also, low damage
DNC - may never kill anyone with dancer's endless healing

needs testing
RUN


Setups:

The general reasoning behind a fun 2v2 setup is enough damage to actually kill opponents, no/few enfeebling techniques, and the potential for rook guarding.  Provoke/Enfeebling/Mug/Healing forever would drain the fun out of a small 2v2 game.  NIN is questionable here but might work in certain situations.

MNK-DRG (classic, proven to be fun)
MNK DRK ok
MNK SAM ok
MNK RNG ok?
MNK NIN ok? enfeebling brutal? MNK can't deal?
MNK BLU too low damage?
MNK PLD too low damage?

DRK-PLD ok
DRK DRG ok
DRK MNK ok
DRK SAM ok
DRK RNG ok
DRK BLU ok
DRK NIN ok

DRG PLD ok?
DRG SAM ok
DRG RNG ok
DRG BLU ok
DRG NIN ok? enfeebling brutal? DRG can't deal?

PLD SAM ok?
PLD RNG ok?
PLD BLU ok
PLD NIN ok?

SAM RNG ok
SAM BLU ok
SAM NIN ok (soboro?)

RNG BLU ok (both stop to use abilities)
BLU NIN ok (could be interesting)






3v3


This setup is much different from 2v2 - it uses 1 "back line job" and 2 "front line jobs".  

Back line jobs: WHM, PLD, RDM**, SCH**
Front line jobs (Strong): DRG, SAM, RNG, WAR
Somewhere in between: DRK
Front line jobs (Weak): MNK, NIN, BLU, THF*
Special cases: DNC, RUN(?)

*Possible when coupled with a strong DD

**Possible with Elemental Magic ban

Front line job strength depends on their ability to deal high damage weaponskills, good damage over time, but most importantly, have a strong 2h ability.


Setups:

WHM back line:

WHM + MNK DRG  (proven good)
WHM + MNK SAM ok
WHM + MNK DRK ok?
WHM + MNK RNG ok?
WHM + MNK BLU too low damage?
WHM + MNK NIN too low damage
WHM + MNK WAR ok?

WHM + DRG DRK ok
WHM + DRG SAM ok
WHM + DRG RNG ok
WHM + DRG BLU ok?
WHM + DRG NIN ok
WHM + DRG WAR ok

WHM + DRK SAM ok
WHM + DRK RNG ok
WHM + DRK BLU ok?
WHM + DRK NIN ok?
WHM + DRK WAR ok

WHM + SAM RNG ok
WHM + SAM BLU ok
WHM + SAM NIN ok
WHM + SAM WAR ok

WHM + RNG BLU ok
WHM + RNG NIN ok
WHM + RNG WAR ok

WHM + BLU NIN too low damage?
WHM + BLU WAR ok? acid bolt



PLD back line:

PLD + MNK DRG  (proven good)
PLD + MNK SAM ok
PLD + MNK DRK ok?
PLD + MNK RNG ok?
PLD + MNK BLU too low damage? (vorpal makes it ok?)
PLD + MNK NIN too low damage (vorpal makes it ok?)
PLD + MNK WAR ok?

PLD + DRG DRK ok
PLD + DRG SAM ok
PLD + DRG RNG ok
PLD + DRG BLU ok?
PLD + DRG NIN ok
PLD + DRG WAR ok

PLD + DRK SAM ok
PLD + DRK RNG ok
PLD + DRK BLU ok?
PLD + DRK NIN ok?
PLD + DRK WAR ok

PLD + SAM RNG (too much dmg?)
PLD + SAM BLU ok
PLD + SAM NIN ok
PLD + SAM WAR ok

PLD + RNG BLU ok
PLD + RNG NIN ok
PLD + RNG WAR ok

PLD + BLU NIN too low damage? (maybe not now with the high dmg vorpals)
PLD + BLU WAR ok? acid bolt


RDM and SCH back line would be very similar to WHM back line.  

Problems with RDM:
  1. Convert.  Convert → Poison = death.  Self-hyper.
  2. Dispel.  Devastating.  Very cheap, low recast.
  3. Elemental magic.  Too strong after the update.

Problems with SCH:
  1. Embrava & Kaustra.  Needs testing.
  2. Dispel.   Very cheap, low recast spell - HOWEVER, SCH needs careful management of JA to be successful.  It costs a charge to access Dispel, and a different charge to access Erase.  On top of this, Dark/Light arts are on a 1 minute recast timer.
  3. Elemental magic.  Too strong after the update.

How can we deal with these problems?  
  • Ban all elemental magic.  Even for rook guarding with Stone.  All or nothing.
  • Dispelling long recast abilities like Velocity Shot, and HP Boosts is annoying, but so is Paralyze and we deal with that.. !
  • Gentleman’s agreement for no Convert-death.  It sucks to have that grey area, but I don’t really see a solution to this.

DNC as “back line”:

Before the change to one-handed weaponskills, I could see DNC acting as the “back line job”.  It’s probably still possible now, but since DNC can deal great damage, it’s probably important to have the other two jobs weaker front line jobs.  

Something like DNC SAM RNG probably wouldn’t work well as everyone can dish out great damage.
Maybe something along the lines of DNC DRK MNK or DNC NIN BLU might work better.


4v4


Back line jobs: WHM, PLD, RDM, SCH
Front line jobs (Strong): DRG, SAM, RNG, WAR
Somewhere in between: DRK, DNC
Front line jobs (Weak): MNK, NIN, BLU, THF

This setup is a pain.  With 1 “back line job" and 3 "front line jobs", it usually means a horrible time for the healer as there is no way to really deal with all that damage coming your way.  2 healers and 2 damage dealers isn’t ideal either (for example a white mage and a scholar) as it’s quite a bit of healing to power through - unless you can deliver a solid skillchain (plus MB - holy or drain) on your target, it’s likely your team won’t get GB at all the entire game.

We did WHM PLD MNK DRK teams last week, and it wasn’t very good.  The damage overall was too low.  But something like WHM MNK DRK NIN might have worked a bit better.  More damage, but not outrageous to the point where the WHM just dies immediately (Although MNK NIN DRK sounds a bit like a WHM’s nightmare…).  I think 4v4 is where the weak front line jobs and back line jobs other than WHM and PLD can become staples.  RDM and SCH have more tools to deal with multiple attackers, and the the weaker hybrids like THF BLU NIN can be effective.

I think the setup could go something like:
RDM or SCH + PLD or DNC or BLU + Strong DD + Weak DD

Some examples just for thought:
RDM + PLD + SAM + THF [PLD needs refresh, RDM/THF might be unkillable buuuut THF can still steal/mug them/SAM could raiden thrust - damage might be a bit low if THF & PLD aren’t DDing hard - SAM would be target?]

SCH + BLU + DRK + MNK [SCH naturally resists BLU’s ridiculous amounts of sleep spells through sublimation, and there are several targets for SCH aspir - DRK would be main target as usual]

SCH + DNC + DRG + NIN [SCH & NIN can enfeeble, SCH & DNC can -na - DRG has the accuracy to take out DNC if necessary - DRG target? NIN target?]

RDM + BLU + WAR + DRK [with RDM/WHM?]



5v5


Back line jobs: WHM, PLD, RDM, SCH
Front line jobs (Strong): DRG, SAM, RNG, WAR
Somewhere in between: DRK, DNC
Front line jobs (Weak): MNK, NIN, BLU, THF


Classic setup; 2 support, 3 attackers.
WHM + RDM or SCH + Strong/DRK + Strong + Weak
Because of how strong vorpals are, maybe it’s best to keep this setup PLD-free and stick to 2 true support jobs.  Same goes for DNC, I think, unless DNC is used as one of the strong DD jobs.. ?  DNC/SAM might be better as DNC/WAR with berserk can do sooo much damage now.
Eg;
WHM/sch RDM/blm WAR/sam SAM/war THF/nin
WHM SCH/rdm RNG/sam DRK/sam NIN/war
WHM RDM DNC/sam DRG/sam BLU/pld


//work in progress

Thursday, 25 February 2016

Random update

So, yeah.  I've been busy .... playing Ballista all the damn time!  Not only does Balli never die, but it's going stronger than ever.

Quetz has grown massively in the last month.  Players are flooding in.  Official matches, although still in JP primetime, are reaching sizes last seen at Lakshmi.

And of course, hako is happening daily, with several reservations on weekends (Friday, Saturday for western players). 

Most important to mention is that Evv and Aya are back!!  Three NA players baby! 
That almost sounds like we could do some NA vs JP..

Well, we did




Aya managed to make a completely new character (Yeira) within about a week, and it's nearly perfectly geared and merited.  It's that easy.


There couldn't be a better time to come back and play.




Will post at length about some NA v JP stuff, and other hako specifics later.

PS.  Ballistars have taken to twitter.  We've been organizing games using it.  @dwl0