Wednesday 18 January 2023

Updating stuff

Updated some pages today.  Here's an important excerpt that might help when we're playing:

Targeting

When the game veers off the standard path of "kill DRK and nobody else", targeting starts to get weird.  The basic rule of targeting comes down to who is the most dangerous

The power hierarchy:  WHM>SAM>RNG>DRG>MNK>WAR>DRK.

Anyone with hyper activated (ie. has died) is more dangerous than those who have not.  Therefore, a hyper SAM (a SAM that has died) needs to be targeted over the usual target.  Similarly, a WHM becomes the target after it dies. Period!  If you kill the non-standard target because they had 5 ON, kill them again repeatedly!

This is the reason for many comeback wins.  Players don't follow up with their chosen strategy.  Just killing someone once because they have 5 ON and then going back to killing the normal target is going to lose you tons of games.  

Exceptions to this rule are based on time remaining in the match and petras.  Obviously when there's 30 seconds left and only the DRK has petra and gate breach, then sure, target the DRK.  But beyond extreme situations like that, it really comes down to your judgment.  Every game is different.  Only experience will teach you how to make decisions at those times.

Knit Cap +1

 Friendly reminder to get your Knit Cap +1 from the New Year Event before it ends!



Useful of course on Ice days for your WHM, but also great for pre-hyper for most jobs in order to help make yourself immune to paralyze.  Don't miss it!  Ends on February 9th.

Sunday 8 January 2023

Happy New Year

 Hey everyone, happy new year. 

Been a while since the last post, I've been busy playing ballista!  This last year was pretty amazing for the scene overall.  We picked up some new members and the game videos have been flowing non-stop thanks to Mirupo and Papasz.  

Official matches are still official matches.  No matter what I do I can't seem to convince people to completely abide to the rules that I set out.. which is expected.  I'm just some guy.  That's fine.  I'm going to write an OM "guide" to being a game-respecting player after this post and see where that goes.  That being said, with the quality of hako we have going I don't really mind too much if OM are a circus.

Hako improved a ton this year; called 20-0 hako games don't happen much anymore.  The newer Japanese players leveled up in a huge way.  Qonn(a super strong Japanese player) normally attends games which I think helps.  We've recruited some new NA players this year and they're well on their way to the top.  Abz(Drekien) one of our old OGs came back and plays regularly too! 

We found a solution to the 4v4 dilemma this year with Rune Fencer.  RUN perfectly slides into the fourth player slot without overdoing it with healing or damage.  I always struggled to create decently balanced 4v4 games and now it's easy!  What a relief.

We're looking forward to trying 5v5 in 2023, using SCH/WHM and another front line job to round out the teams.  Hopefully this works out well so 3~5v5 is all easy to set up in the future.  We'll see.

I ended the year with a new rule proposal targeting the dreaded "run away" strategy that has plagued previous hako groups and now threatens to become a reality in this group.  Essentially we're putting up imaginary barriers around the hako map to prevent any looping.  The map is posted on discord but I'll post something about that directly at another time.  Hopefully that works out.

Anyway, what a fantastic year for ballista.  Two years ago it was hard to imagine any ballista of decent quality happening at all, and now we have this dedicated supergroup.  What a delight.  Thanks everybody and here's to another great year in 2023 :)